Guild Hall — DM

Dealing with the Min/Max

Publié par Brenton Lillie le

But what do you do when the player does not want to part with their character? Or when the player would simply create a new min/max abomination and continue their reign of terror?

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Careful what you wish for...

Publié par Brenton Lillie le

When gaming, as in real life, always be careful of what you wish for.

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Less lethal, more lethal, or just right?

Publié par Brenton Lillie le

One of the more delicate duties of any Gamemaster would be to find the right balance between turning your game into a maelstrom of death and having your players become bored with how easy dispatching the enemy has become. Whether the focus is on hack and slash, or the game is more role playing oriented, there is always some level of danger for the characters involved. The trick is finding how much danger to keep the adventure interesting without things turning into a George R. R. Martin novel.

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Dealing With Intra-party Conflict

Publié par Brenton Lillie le

Years ago I had a blog, that no one read, called “Its Just An Owlbear”(an inspiration for my current name, Owlbear Games), named after an infamous incident in my own little gaming circle involving an owlbear and complete party destruction. With that blog long defunct, I thought I might retell the story of the world’s stupidest adventuring party and how they ultimately disbanded.   The adventurers set out once again on an epic quest, to rid the local town of a mysterious monster hiding somewhere in the western mountain range. This was not their first time questing together, as this...

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Say YES To Your Players(and watch them regret it)

Publié par Brenton Lillie le

So as long as the character is not overpowered, be a good sport and say yes to your players. Even if one of them insists on something as utterly dumb as a goblin martial artist.

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