Guild Hall

Dealing with the Min/Max

Publié par Brenton Lillie le

But what do you do when the player does not want to part with their character? Or when the player would simply create a new min/max abomination and continue their reign of terror?

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Careful what you wish for...

Publié par Brenton Lillie le

When gaming, as in real life, always be careful of what you wish for.

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Sometimes you just want to blow stuff Up

Publié par Brenton Lillie le

This is a problem you generally don’t see in your typical D&D game. Sure, your players might go murder hobo, but the damage will be limited to whatever poor souls happen to be in the area. But when you command ships that fly through space and have weapons that can destroy entire city blocks, it becomes much more of a problem.

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A review of Fantasy Game Town Hooks: 300 fantasy ideas, concepts, and locations for your interactive fiction!

Publié par Brenton Lillie le

A review of Fantasy Game Town Hooks: 300 fantasy ideas, concepts, and locations for your interactive fiction!                  First, I must note that this is not an affiliate marketing strategy or a way to help a friend or family member to launch their writing career. This is just me seeing an independent author (Greg Webster) publishing a book on DriveThruRPG.com, getting in touch with the author and giving both a public and private review of the published work. With that being said, let us dive and see what Fantasy Game Town Hooks has to offer, and how you can use...

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A Review of The Green Cauldron adventure module for DnD 5E

Publié par Brenton Lillie le

The Green Cauldron is a beginner’s level adventure module for DnD 5E. The module is very well thought out, complete with hooks, maps, monsters, and different scenarios depending on the action of the players. This is different from many adventure modules, which often feel like you must trap your players into following the script, something that goes against the spirit of tabletop role playing games.

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