Guild Hall — Role Playing
Dealing With Intra-party Conflict
Publicado por Brenton Lillie en
Years ago I had a blog, that no one read, called “Its Just An Owlbear”(an inspiration for my current name, Owlbear Games), named after an infamous incident in my own little gaming circle involving an owlbear and complete party destruction. With that blog long defunct, I thought I might retell the story of the world’s stupidest adventuring party and how they ultimately disbanded. The adventurers set out once again on an epic quest, to rid the local town of a mysterious monster hiding somewhere in the western mountain range. This was not their first time questing together, as this...
Say YES To Your Players(and watch them regret it)
Publicado por Brenton Lillie en
House Rules
Publicado por Brenton Lillie en
The Wookie stood on the edge of the road, discussing his next destination with the crew of the transport. The crew seemed unwilling to haggle on the price of transportation, even with a large and angry Wookie. As the haggling grew more heated, a speeder bike pulled up. A familiar looking Rodian sneered as he lifted up his blast pistol. "You made me look like a fool", he shouted before firing a round into the Wookie's chest from point blank range. Amazingly, the Wookie was unscathed from the blast, and took his own blaster out of its holster and fired...
Heroic Deeds and Heroic Fails
Publicado por Brenton Lillie en
The prisoner was rescued. The team was back on the transport. Enemies were hot on their trail. Lasers were blasting back on forth. The group was screaming for the last member of the party to get up the ramp and onto the ship. Do-Chu-Ma, the Wookie, was speeding through a cluster of troopers shooting blasters on a swoop, a vehicle described by the GameMaster as as "a big f%$&ing engine with a seat", not sure if he would make it before being blaster to pieces or wrecking his vehicle and incinerating himself. Unable to wait any longer, the party on...
It Always Pays To Be Suspicious
Publicado por Brenton Lillie en
It Always Pays To Be Suspicious It was a forlorn, gray morning in a nameless duchy, and the group was invited to meet with a local man inside his appropriately creepy house. The adventurers had just trudged through a ring of misty fog surrounding the land, and one of the companions voiced his suspicion that the moisture was, in fact, poison. This particular member of the group was known to be untrusting, a loner by nature and not real well liked by his peers. So, the rest of the cadre just laughed it off and continued on through. Upon...