Guild Hall — DM

Everyone Needs A LIttle Guidance Sometimes

Publicado por Brenton Lillie en

The party retraced their steps back through the maze of underground passages, desperately looking for something they might have missed. The rough stone walls were monotonous in appearance, with only the occasional framed art piece, sconce, or disarmed trap appearing amid the dull gray.

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Dealing with the Min/Max

Publicado por Brenton Lillie en

But what do you do when the player does not want to part with their character? Or when the player would simply create a new min/max abomination and continue their reign of terror?

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Careful what you wish for...

Publicado por Brenton Lillie en

When gaming, as in real life, always be careful of what you wish for.

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Less lethal, more lethal, or just right?

Publicado por Brenton Lillie en

One of the more delicate duties of any Gamemaster would be to find the right balance between turning your game into a maelstrom of death and having your players become bored with how easy dispatching the enemy has become. Whether the focus is on hack and slash, or the game is more role playing oriented, there is always some level of danger for the characters involved. The trick is finding how much danger to keep the adventure interesting without things turning into a George R. R. Martin novel.

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Dealing With Intra-party Conflict

Publicado por Brenton Lillie en

Years ago I had a blog, that no one read, called “Its Just An Owlbear”(an inspiration for my current name, Owlbear Games), named after an infamous incident in my own little gaming circle involving an owlbear and complete party destruction. With that blog long defunct, I thought I might retell the story of the world’s stupidest adventuring party and how they ultimately disbanded.   The adventurers set out once again on an epic quest, to rid the local town of a mysterious monster hiding somewhere in the western mountain range. This was not their first time questing together, as this...

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