Guild Hall — failure

Less lethal, more lethal, or just right?

Posted by Brenton Lillie on

One of the more delicate duties of any Gamemaster would be to find the right balance between turning your game into a maelstrom of death and having your players become bored with how easy dispatching the enemy has become. Whether the focus is on hack and slash, or the game is more role playing oriented, there is always some level of danger for the characters involved. The trick is finding how much danger to keep the adventure interesting without things turning into a George R. R. Martin novel.

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Dealing With Intra-party Conflict

Posted by Brenton Lillie on

Years ago I had a blog, that no one read, called “Its Just An Owlbear”(an inspiration for my current name, Owlbear Games), named after an infamous incident in my own little gaming circle involving an owlbear and complete party destruction. With that blog long defunct, I thought I might retell the story of the world’s stupidest adventuring party and how they ultimately disbanded.   The adventurers set out once again on an epic quest, to rid the local town of a mysterious monster hiding somewhere in the western mountain range. This was not their first time questing together, as this...

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Heroic Deeds and Heroic Fails

Posted by Brenton Lillie on

The prisoner was rescued. The team was back on the transport. Enemies were hot on their trail. Lasers were blasting back on forth. The group was screaming for the last member of the party to get up the ramp and onto the ship. Do-Chu-Ma, the Wookie, was speeding through a cluster of troopers shooting blasters on a swoop, a vehicle described by the GameMaster as as "a big f%$&ing engine with a seat", not sure if he would make it before being blaster to pieces or wrecking his vehicle and incinerating himself. Unable to wait any longer, the party on...

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