Guild Hall — DM

Less lethal, more lethal, or just right?

Posted by Brenton Lillie on

One of the more delicate duties of any Gamemaster would be to find the right balance between turning your game into a maelstrom of death and having your players become bored with how easy dispatching the enemy has become. Whether the focus is on hack and slash, or the game is more role playing oriented, there is always some level of danger for the characters involved. The trick is finding how much danger to keep the adventure interesting without things turning into a George R. R. Martin novel.

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Dealing With Intra-party Conflict

Posted by Brenton Lillie on

Years ago I had a blog, that no one read, called “Its Just An Owlbear”(an inspiration for my current name, Owlbear Games), named after an infamous incident in my own little gaming circle involving an owlbear and complete party destruction. With that blog long defunct, I thought I might retell the story of the world’s stupidest adventuring party and how they ultimately disbanded.   The adventurers set out once again on an epic quest, to rid the local town of a mysterious monster hiding somewhere in the western mountain range. This was not their first time questing together, as this...

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Say YES To Your Players(and watch them regret it)

Posted by Brenton Lillie on

So as long as the character is not overpowered, be a good sport and say yes to your players. Even if one of them insists on something as utterly dumb as a goblin martial artist.

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A Gift(Curse) from the Gods

Posted by Brenton Lillie on

Reading about the idea of gifting player characters with a powerful item, with a specific purpose by a god or pantheon of gods is an interesting concept to a player who spent most of his adventuring days in the dark, misty setting of Ravenloft.

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Getting Bogged Down

Posted by Brenton Lillie on

It had been a rough day for the group. The quartet of former white collar employees had watched from the rooftops as their city was consumed by chaos. Bloody faced, violent zombie-like people were roaming the streets, attacking and feasting on their fellow humans. At first the shock had kept them on the 15th floor of the now deserted office building, searching for answers via the internet. However, as time went on, inertia crept in. The companions argued incessantly about their next move. Scouting missions, just to go to the ground floor and back required hours of planning. A whole...

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