Guild Hall — D&D

Everyone Needs A LIttle Guidance Sometimes

Posted by Brenton Lillie on

The party retraced their steps back through the maze of underground passages, desperately looking for something they might have missed. The rough stone walls were monotonous in appearance, with only the occasional framed art piece, sconce, or disarmed trap appearing amid the dull gray.

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Dealing with the Min/Max

Posted by Brenton Lillie on

But what do you do when the player does not want to part with their character? Or when the player would simply create a new min/max abomination and continue their reign of terror?

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Careful what you wish for...

Posted by Brenton Lillie on

When gaming, as in real life, always be careful of what you wish for.

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A Review of The Green Cauldron adventure module for DnD 5E

Posted by Brenton Lillie on

The Green Cauldron is a beginner’s level adventure module for DnD 5E. The module is very well thought out, complete with hooks, maps, monsters, and different scenarios depending on the action of the players. This is different from many adventure modules, which often feel like you must trap your players into following the script, something that goes against the spirit of tabletop role playing games.

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We've got to slow them down!

Posted by Brenton Lillie on

     It had been a harrowing trek through the old wizard's keep. The three novice adventurers had been hoping to find just some gold and maybe a few magic items. The group did find gold, and silver, and jewels. And they found a shiny sword that looked both magical and valuable. However, there was something else in the keep that they found. Trolls. Two of them. And they were intent on having the three companions for dinner. At first a fight broke out, but it quickly turned badly for the group and they fled, barely escaping with their lives.   ...

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